DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Enhanced Mobility 3 This creature can move up to 3 squares on its turn and use all of its melee attacks.
Fearless This creature automatically succeeds on morale saves. It cannot be frightened.
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Resist Acid 10 This creature takes 10 less damage from Acid attacks.
Resist Cold 10 This creature takes 10 less damage from Cold attacks.
Resist Electricity 10 This creature takes 10 less damage from Electricity attacks.
Resist Fire 10 This creature takes 10 less damage from Fire attacks.
Spell Resistance May ignore spells unless the caster rolls 11+
LG |
Slaughterstone Eviscerator |
EPIC 179 Points |
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7/60 ° Dungeons & Dragons ° © Wizards
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