Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Mobility +4 AC against attacks of opportunity.
Skirmish Attack +10 +10 damage if this creature has moved at least 2 squares this turn.
Spring Attack This creature can move, make a melee attack, and then move again, as long as the distance it moves during its turn doesn't exceed its speed. The creature gains no special protection from attacks of opportunity caused by its movement.
CE |
Ogre Skirmisher |
38 Points |
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51/60 ° Dungeons & Dragons ° © Wizards
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