Blood Drain +10 Damage +10 to living enemies; DC 16 negates.
Flight This creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
Stunning Attack
DC 16: This creature can make a special melee attack to incapacitate an enemy. This must be declared before making the attack. If the attack hits and deals damage, the damaged creature must succeed on a save against DC 16 or be stunned. This attack can only be used once per turn.
CE |
Large Fang Dragon |
42 Points |
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48/60 ° Dungeons & Dragons ° © Wizards
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