Double Damage From Cold Cold damage is multiplied by 2 when affecting this creature.
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Enflamed Adjacent Allies with Immune Fire or Resist Fire get melee attack +2 and damage +5 fire
Fire Shield 10 Any creature that hits this creature with a melee attack takes 10 fire damage
Immune Fire The creature is not affected by Fire.
Melee Reach 3 This creature can make melee attacks against enemies that are up 3 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Mobility +4 AC against attacks of opportunity.
CG/CE |
Huge Fire Elemental |
EPIC 151 Points |
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20/60 ° Dungeons & Dragons ° © Wizards
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