Bloodlust If this creature reduces a living enemys hp to 0 with a melee attack, it gains Fearless (Always succeeds on morale saves).
Flight This creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
Jouster 10 Damage +10 against Mounted Enemies
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Pounce When charging, this creature can make all its melee attacks (instead of just one) against the target of its charge. Each attack gets the +2 bonus for charging.
Powerful Charge 10 Melee damage +10 when charging
Cure Serious Wounds touch; heal 20 hp
CG |
Griffon Cavalry |
63 Points |
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13/60 ° Dungeons & Dragons ° © Wizards
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| Fearless This creature automatically succeeds on morale saves. It cannot be frightened.
Flight This creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
Jouster 10 Damage +10 against Mounted Enemies
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Pounce When charging, this creature can make all its melee attacks (instead of just one) against the target of its charge. Each attack gets the +2 bonus for charging.
Powerful Charge 20 Melee damage +20 when charging
CG |
Griffon Cavalry |
EPIC 167 Points |
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13/60 ° Dungeons & Dragons ° © Wizards
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