Evade Damage If this creature successfully saves against a damaging spell or special ability, it takes no damage.
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Stunning Attack
DC 16: This creature can make a special melee attack to incapacitate an enemy. This must be declared before making the attack. If the attack hits and deals damage, the damaged creature must succeed on a save against DC 16 or be stunned. This attack can only be used once per turn.
LE |
Doom Fist Monk |
27 Points |
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30/60 ° Dungeons & Dragons ° © Wizards
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