Greater Magic Fang
Range 6; Target Animal or or Magical Beast gets attack +2, ignore DR
Winters Embrace
Range 6; 5Cold damage whenever target creature is activates; DC 15, save at end of each of target creatures turns
Aura of Fear 5 Enemies in squares threatened by this creature gain morale save -5
Breath Weapon
Replaces attacks: cone; 45 fire damage; DC 22
Breath Weapon
Replaces attacks: Line 12; 45 Electricity damage; DC 22
Breath Weapon
Replaces attacks: cone; 45 acid damage, DC 22
Breath Weapon
Replaces attacks: Line 12; 45 acid damage, DC 22
Breath Weapon
Replaces attacks: cone, 45 cold damage, DC 22
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Dual Activation This creature can take two turns in each round; each turn counts as one of your activations in that phase.
Flight This creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
Immune Acid The creature is not affected by Acid.
Immune Cold The creature is not affected by Cold.
Immune Electricity The creature is not affected by Electricity.
Immune Fire The creature is not affected by Fire.
Immune Poison This creature is immune to Poison effects
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Poison Sting +1 melee attack per phase, a hit deals normal damage + Virulent Poison (10 damage whenever poisoned creature activates, DC22)
Spell Resistance May ignore spells unless the caster rolls 11+
LE |
Aspect of Tiamat |
EPIC 352 Points |
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24/60 ° Dungeons & Dragons ° © Wizards
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