Conceal 6 When another creature gets an attack result against this creature that would be a hit, the attacker must roll 1d20. If the result of the second roll equals or exceeds 6, the attack hits; otherwise, it automatically misses. Even a natural 20 on the attack roll misses if the attackers roll against Conceal fails. If several effects grant Conceal to a creature, only the highest rating applies.
Mobility +4 AC against attacks of opportunity.
Seize the Initiative On its turn, this creature gets melee damage +5 whenever it is the first to activate in a round.
CE |
Tiefling Blademaster |
27 Points |
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MELEE ATTACK
+9/+9 (5)
TYPE
Outsider
COMMANDER 3
Whenever you win initiative, followers get melee attack +2 this round; otherwise followers get melee damage +5.
SPECIAL ABILITIES
Conceal 6
Mobility
Seize the Initiative
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58/60 ° Dungeons & Dragons ° © Wizards
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