Blind-Fight This creature can roll twice against an enemy creatures Conceal ability when making a melee attack. If either result is a success, the attack hits. This creature can also move at normal speed even if it cannot see. Attackers that this creature cannot see do not gain an attack bonus against it. Creatures with Blind-Fight are immune to Gaze Attacks. A creature with Blind-Fight still cannot see invisible enemies, so it cannot make attacks of opportunity against them.
Conceal 6 When another creature gets an attack result against this creature that would be a hit, the attacker must roll 1d20. If the result of the second roll equals or exceeds 6, the attack hits; otherwise, it automatically misses. Even a natural 20 on the attack roll misses if the attackers roll against Conceal fails. If several effects grant Conceal to a creature, only the highest rating applies.
Melee Sneak Attack +5 This creature gains +5 bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature.
Spell Resistance May ignore spells unless the caster rolls 11+
Sound Burst
range 6; radius 2; 5 sonic damage and Stun; DC 14 negates
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Derro |
11 Points |
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46/60 ° Dungeons & Dragons ° © Wizards
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