Conceal 6 When another creature gets an attack result against this creature that would be a hit, the attacker must roll 1d20. If the result of the second roll equals or exceeds 6, the attack hits; otherwise, it automatically misses. Even a natural 20 on the attack roll misses if the attackers roll against Conceal fails. If several effects grant Conceal to a creature, only the highest rating applies.
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Hideous Blow 10 damage; Spell Resistance applies.
Resist Cold 5 This creature takes 5 less damage from Cold attacks.
Resist Electricity 5 This creature takes 5 less damage from Electricity attacks.
Resist Fire 5 This creature takes 5 less damage from Fire attacks.
Eldritch Chain (Unlimited) range 6; 10 damage to target and another enemy within line of sight and 6 squares of target.
CE |
Tiefling Warlock |
25 Points |
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58/60 ° Dungeons & Dragons ° © Wizards
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