Electricity Healing 10 This creature heals 10 hp each time it is subject to electricity damage.
Immune Electricity The creature is not affected by Electricity.
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Plant Traits Has the following: Immune Confusion, Critical Hits, Dominate, Incite, Paralysis, Poison, Sleep, Sneak Attack, Stun.
Wild Always out of command
CG |
Stormrage Shambler |
72 Points |
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24/60 ° Dungeons & Dragons ° © Wizards
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Description:
Shambling Mounds, or Shamblers, appear to be heaps of rotting vegetation. They are actually intelligent plants, with a roughly humanoid shape and a brainlike control center in the "chest". The carnivorous shambler is almost total silent and invisible in its natural surroundings, often catching opponents flat-footed. It may lie partially submerged in a shallow bog, waiting patiently for some creatures to walk onto it. Shamblers move easily through water as well, and they ahve been known to sneak into the camps of unsuspecting travelers at night. A shambler's lower half has an 8-foot girth, tapering to about 2 feet at it's "head".
Reference: 3E Monster Manual, Pg. 162
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