Flight This creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
Hide If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to have the Invisible special ability against that creature. A creature without Blindsight making a ranged attack cannot see or target an enemy with Hide that has such cover. (If the creature with Hide can make a ranged attack, it usually gets a +2 bonus for attacking enemies that cannot see it.) If a creature can trace line of sight to all points of an enemys square from any single point of its square, then the enemy cannot benefit from Hide against that creature.
Sleep Poison Sleep; DC 14
Spell Resistance May ignore spells unless the caster rolls 11+
Spellcrafters Cohort If this creature puts an enemy to sleep, choose 1 spellcaster in your warband within 6 squares; that spellcaster gains 1 extra use of your choice of 1 of its spells. Does not apply to Psionics.
CG |
Pseudodragon |
12 Points |
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22/60 ° Dungeons & Dragons ° © Wizards
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