Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Phalanx Fighting +2 AC when adjacent to an ally with Phalanx Fighting
Set Against Charge Enemies that charge this creature take damage after their charge movement but before making their melee attack.
Spear Wall +5 Melee Damage +5 for each adjacent ally with Spear Wall.
LG |
Phalanx Soldier |
12 Points |
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7/60 ° Dungeons & Dragons ° © Wizards
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