Cold Healing 10 This creature heals 10 hp each time it is subject to Cold damage.
Double Damage From Fire Fire damage is multiplied by 2 when affecting this creature.
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Ice Spikes An enemy that moves into any square adjacent to this creature, or that activates within these squares, takes 5 cold damage; does not affect creatures with Flight;
Immune Cold The creature is not affected by Cold.
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
LG/LE |
Large Ice Elemental |
28 Points |
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29/60 ° Dungeons & Dragons ° © Wizards
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