Breath Weapon
Replaces attacks: cone; Sleep; DC 18
Breath Weapon
Replaces attacks: line; 20 fire damage; DC 18
Double Damage From Cold Cold damage is multiplied by 2 when affecting this creature.
Flight This creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
Immune Fire The creature is not affected by Fire.
Immune Paralysis This creature ignores the effects of paralysis
Immune Sleep This creature is immune to sleep effects
Misdirection Whenever an enemy misses this creature with a melee attack, reroll the enemys attack against on of its allies within its Melee Reach.
LG |
Large Brass Dragon |
50 Points |
|
19/60 ° Dungeons & Dragons ° © Wizards
|
|
Description:
Brass Dragons are talkative and have supple, expressive lips. They may have useful information, but usually share it only after a long rambling and hinting for a gift. Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using Suggestion or a dose of Sleep Gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the Dragon's thirst for small talk is slated.
Reference: D&D 3E Monster Manual I, Pg. 70
|