Astral Construct Ability
During setup, choose 1 effect: - Energy Damage (Melee damage +5 fire or +5 cold; choose type during setup)
- Flight and Speed +4
- Melee Attack +4
- +4 AC
- Spell Resistance (May ignore spells unless the caster rolls 11+)
Construct Constructs are not living creatures. All Constructs have Fearless and also have the following special abilities: Immune Confusion, Critical Hits, Dominate, Incite, Paralysis, Poison, Sleep, Sneak Attacks, Stun. Heal effects and negative damage do not affect Construct creatures.
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Requires Commander This creature requires a commander. When you set up your warband, choose which commander is the required one. If the required commander is eliminated, this creature is also eliminated, and both score points for your opponent.
CG |
Large Astral Construct |
43 Points |
|
18/60 ° Dungeons & Dragons ° © Wizards
|
|