Conceal 6 When another creature gets an attack result against this creature that would be a hit, the attacker must roll 1d20. If the result of the second roll equals or exceeds 6, the attack hits; otherwise, it automatically misses. Even a natural 20 on the attack roll misses if the attackers roll against Conceal fails. If several effects grant Conceal to a creature, only the highest rating applies.
Immune Paralysis This creature ignores the effects of paralysis
Immune Poison This creature is immune to Poison effects
Willing to Follow This commander can benefit from the Commander Effects of other commanders in your warband as though it were a follower.
Invisibility
touch; creature gains Invisible until it attacks or casts a spell.
LE |
Duergar Slaver |
26 Points |
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38/60 ° Dungeons & Dragons ° © Wizards
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