Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Spell Resistance May ignore spells unless the caster rolls 11+
Trap Essence
Replaces attacks: touch; destroy target living creature with 55 hp or fewer; DC 19
Undead Traits Fearless, Immune Confusion, Immune Critical Hits, Immune Dominate, Immune Incite, Immune Paralysis, Immune Poison, Immune Sleep, Immune Sneak Attack, Immune Stun. Heal effects deal damage to Undead.
LE |
Devourer |
60 Points |
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36/60 ° Dungeons & Dragons ° © Wizards
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