Construct Constructs are not living creatures. All Constructs have Fearless and also have the following special abilities: Immune Confusion, Critical Hits, Dominate, Incite, Paralysis, Poison, Sleep, Sneak Attacks, Stun. Heal effects and negative damage do not affect Construct creatures.
DR Takes less damage from nonmagical melee and ranged attacks.
Fearless This creature automatically succeeds on morale saves. It cannot be frightened.
Feed 10 Whenever this creature destroys a living enemy, it immediately gets +10 hp [to its maximum]
Fountain of Blood Squares occupied by and adjacent to this creature are treated as blood rock terrain.
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Spell Resistance All Ignores all spells
Whirlwind Attack On its turn, if this creature moves no more than 1 square, it can make a separate melee attack against an enemy within its Melee Reach
LE |
Blood Golem of Hextor |
52 Points |
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32/60 ° Dungeons & Dragons ° © Wizards
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