Double Eye Rays
Replaces attacks: sight; roll 1d20 twice; each time, us the indicated effect or any 1 effect with a lower number; choose target after each roll. - 1-5: chill touch (5 damage, or Turn Undead 20 to Undead creature)
- 6-10: inflict moderate wounds (10 negative damage; DC 18)
- 11-14: vampiric touch (15 damage to living creature; DC 18; this creature gains hp equal to damage dealt [maximum 70 hp])
- 15-18: bestow curse (attack -4; save -4; DC 18)
- 19-20: finger of death (destroy living creature; DC 18; 25 damage instead on successful save)
Fearless This creature automatically succeeds on morale saves. It cannot be frightened.
Flight This creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
Undead Traits Fearless, Immune Confusion, Immune Critical Hits, Immune Dominate, Immune Incite, Immune Paralysis, Immune Poison, Immune Sleep, Immune Sneak Attack, Immune Stun. Heal effects deal damage to Undead.
Unhallowed Sight All creatures within line of sight lose Turn Undead; Undead creatures within line of sight get attack +1
LE |
Beholder Lich |
64 Points |
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31/60 ° Dungeons & Dragons ° © Wizards
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