Conceal 6 When another creature gets an attack result against this creature that would be a hit, the attacker must roll 1d20. If the result of the second roll equals or exceeds the listed number, the attack hits; otherwise, it automatically misses. Even a natural 20 on the attack roll misses if the attackers roll against Conceal fails. If several effects grant Conceal to a creature, only the highest rating applies.
Skirmish Attack +10 This creature gets melee damage +10 if it has moved this turn
Spell Resistance May ignore spells unless the caster rolls 11+
CG/CE |
Xen'Drik Champion |
23 Points |
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31/60 ° Dungeons & Dragons ° © Wizards
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