Conceal 6 When another creature gets an attack result against this creature that would be a hit, the attacker must roll 1d20. If the result of the second roll equals or exceeds the listed number, the attack hits; otherwise, it automatically misses. Even a natural 20 on the attack roll misses if the attackers roll against Conceal fails. If several effects grant Conceal to a creature, only the highest rating applies.
Evade Damage If this creature successfully saves against a damaging spell or special ability, it takes no damage.
Evil Foe +5 Damage +5 against evil enemies.
Hide If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to have the Invisible special ability (see that entry, below) against that creature. A creature without Blindsight making a ranged attack can't see or target an enemy with Hide that has such cover. (If the creature with Hide can make a ranged attack, it usually gets a +2 bonus for attacking enemies that cannot see it.) If a creature can trace line of sight to all points of an enemy's square from any single point of its square, then the enemy cannot benefit from Hide against that creature.
Marked Target The first enemy this creature destroys is worth double victory points.
Melee Sneak Attack +10 This creature gains +10 bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature.
LG |
Slayer of Domiel |
46 Points |
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12/60 ° Dungeons & Dragons ° © Wizards
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