Double Damage From Fire Fire damage is multiplied by 2 when affecting this creature.
Immune Electricity The creature is not affected by Electricity.
Melee Reach 3 This creature can make melee attacks against enemies that are up 3 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Roper Tentacles If this creature is active, each enemy that starts its turn within this creature's Melee Reach cannot move this turn; DC 17
Spell Resistance May ignore spells unless the caster rolls 11+
Wandering Monster Sets up on a random feature tile instead of your assembly tile.
Weaken Attack -2, melee damage -5 [minimum 5]; DC 17
CE |
Roper |
74 Points |
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56/60 ° Dungeons & Dragons ° © Wizards
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