Unique This creature is one of a kind and has a given name. You cannot have more than one Unique creature with the same given name in your warband.
Flight This creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
DR Takes 5 less damage from nonmagical melee and ranged attacks.
Resist Acid 10 This creature takes 10 less damage from Acid attacks.
Resist Cold 10 This creature takes 10 less damage from Cold attacks.
Resist Electricity 10 This creature takes 10 less damage from Electricity attacks.
Spell Resistance May ignore spells unless the caster rolls 11+
Waylay This creature starts off the battle grid.; before rolling initiative for a round, you may place this creature on a feature tile of your choice. Use only once per skirmish.
Cure Serious Wounds touch; heal 30 hp.
CG |
Rikka, Angelic Avenger |
31 Points |
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21/60 ° Dungeons & Dragons ° © Wizards
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CG |
Rikka, Angelic Avenger |
EPIC 143 Points |
LEVEL 12 |
SPEED F8 |
AC 20 |
HP 175 |
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MELEE ATTACK
+20/+15 (30 Magic)
TYPE
Outsider
SPECIAL ABILITIES
SPELLS
4th: cure critical wounds (touch; heal 30 hp)
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21/60 ° Dungeons & Dragons ° © Wizards
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