Blind-Fight This creature can roll twice against an enemy creatures Conceal ability when making a melee attack. If either result is a success, the attack hits. This creature can also move at normal speed even if it cannot see. Attackers that this creature cannot see do not gain an attack bonus against it. Creatures with Blind-Fight are immune to Gaze Attacks. A creature with Blind-Fight still cannot see invisible enemies, so it cannot make attacks of opportunity against them.
Conceal 6 When another creature gets an attack result against this creature that would be a hit, the attacker must roll 1d20. If the result of the second roll equals or exceeds the listed number, the attack hits; otherwise, it automatically misses. Even a natural 20 on the attack roll misses if the attackers roll against Conceal fails. If several effects grant Conceal to a creature, only the highest rating applies.
Orc Foe +5 Damage +5 against Orc enemies.
Resist Cold 5 This creature takes 5 less damage from Cold attacks.
Greenfire
sight; radius 2; 10 acid damage; DC 15
CG |
Nentyar Hunter |
47 Points |
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MELEE ATTACK
+9 (5)
RANGE ATTACK
+10/+10 (5 Magic + 5 Cold)
TYPE
Plant
COMMANDER 2
If this creature makes both its ranged attacks against the same target, each follower within 6 squares with a ranged attack that has line of sight to that target may immediately make a single ranged attack against that target.
SPECIAL ABILITIES
Blind-Fight
Conceal 6
Orc Foe +5
Resist Cold 5
SPELLS
1st
- True Strike
3rd
- Greenfire
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20/60 ° Dungeons & Dragons ° © Wizards
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