Almighty Not affected by allies spells.
Blindsight This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creatures Conceal ability. It can also move at normal speed even if it cannot see. Attackers this creature cannot see do not gain an attack bonus against it. This creature ignores Gaze Attacks, invisibility effects, and the Hide ability.
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Fearless This creature automatically succeeds on morale saves. It cannot be frightened.
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Single-Minded On this turn, this creature cannot move or attack a noncommander if an enemy commander is within its Melee Reach.
Spell Resistance May ignore spells unless the caster rolls 11+
Mass Inflict Moderate Wounds
range; radius 2; 15 negative damage; DC 17
LG |
Marut |
EPIC 191 Points |
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9/60 ° Dungeons & Dragons ° © Wizards
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