Conceal 6 When another creature gets an attack result against this creature that would be a hit, the attacker must roll 1d20. If the result of the second roll equals or exceeds the listed number, the attack hits; otherwise, it automatically misses. Even a natural 20 on the attack roll misses if the attackers roll against Conceal fails. If several effects grant Conceal to a creature, only the highest rating applies.
Ghost Step
On its turn, this creature gains Invisible
Sleep Poison Sleep; DC 13
Sudden Strike +5 Melee damage +5 against enemies that are stunned, helpless, or unable to see this creature
CE |
Lolth's Sting |
7 Points |
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53/60 ° Dungeons & Dragons ° © Wizards
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