Blind-Fight This creature can roll twice against an enemy creatures Conceal ability when making a melee attack. If either result is a success, the attack hits. This creature can also move at normal speed even if it cannot see. Attackers that this creature cannot see do not gain an attack bonus against it. Creatures with Blind-Fight are immune to Gaze Attacks. A creature with Blind-Fight still cannot see invisible enemies, so it cannot make attacks of opportunity against them.
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Flight This creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
Immune Paralysis This creature ignores the effects of paralysis
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Smite Chaos 20
This creature can deal 20 additional damage with melee attack against a Chaotic creature. You must declare the use of this ability before making the attack.
Spell Resistance May ignore spells unless the caster rolls 11+
LG/LE |
Justicator |
EPIC 163 Points |
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26/60 ° Dungeons & Dragons ° © Wizards
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