Cleave Once per turn, after this creature destroys an enemy by reducing its hit points to 0 with its melee attack (even an attack of Opportunity), it can immediately make one extra melee attack against another enemy. If the acting creature can make more than one melee attack, it uses the same one that destroyed the first enemy.
Fearless This creature automatically succeeds on morale saves. It cannot be frightened.
Immune Fire The creature is not affected by Fire.
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Poison Gas
Swift; Poison, all adjacent creatures; 5 damage whenever poisoned creature activates; DC 19
Reinforced 5 Takes 5 less damage from melee and ranged attacks
Spell Resistance All Ignores all spells
LG/LE |
Iron Golem |
EPIC 266 Points |
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25/60 ° Dungeons & Dragons ° © Wizards
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