Conceal 11 When another creature gets an attack result against this creature that would be a hit, the attacker must roll 1d20. If the result of the second roll equals or exceeds the listed number, the attack hits; otherwise, it automatically misses. Even a natural 20 on the attack roll misses if the attackers roll against Conceal fails. If several effects grant Conceal to a creature, only the highest rating applies.
Deadly Rend An enemy hit by 2 of this creature's attacks on the same turn is eliminated; DC 17
Flight This creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
Immune Sonic This creature is not affected by Sonic.
Regeneration 5 This creature heals 5 hp at the start of its turn.
Slaadmaster 20 As Beastmaster, but only creatures whose name contains Slaad
Fireball
3rd.sight; radius 4; 20 fire damage; DC 15
Chaos Hammer sight; radius 4; lawful creatures take 20 damage; DC 16
Power Word Kill
9th,range 6; destroy living creature with 60 hp or less
CE |
Death Slaad |
EPIC 202 Points |
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43/60 ° Dungeons & Dragons ° © Wizards
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