Almighty Not affected by allies spells.
Blind-Fight This creature can roll twice against an enemy creatures Conceal ability when making a melee attack. If either result is a success, the attack hits. This creature can also move at normal speed even if it cannot see. Attackers that this creature cannot see do not gain an attack bonus against it. Creatures with Blind-Fight are immune to Gaze Attacks. A creature with Blind-Fight still cannot see invisible enemies, so it cannot make attacks of opportunity against them.
Cleave Once per turn, after this creature destroys an enemy by reducing its hit points to 0 with its melee attack (even an attack of Opportunity), it can immediately make one extra melee attack against another enemy. If the acting creature can make more than one melee attack, it uses the same one that destroyed the first enemy.
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Flight This creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
Immune Electricity The creature is not affected by Electricity.
Immune Fire The creature is not affected by Fire.
Immune Poison This creature is immune to Poison effects
Red Tide For initiative checks, treat this creature's Commander rating as the number of creatures eliminated from all warbands
Vorpal On a critical hit with this attack, the target creature is eliminated
CE |
Balor |
EPIC 326 Points |
LEVEL 13 |
SPEED F8 |
AC 28 |
HP 250 |
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MELEE ATTACK
+23/+23 (30 Magic + Vorpal/15 Magic + 10 Fire)
TYPE
Large Outsider
COMMANDER 0
Enslave (Each enemy that fails a morale save must immediately another morale save; if the second save fails, that enemy counts as eliminated for victory points, is no longer routing, and is a member of your warband for the rest of the skirmish)
SPECIAL ABILITIES
Almighty
Blind-Fight
Cleave
DR 5
Flight
Immune Electricity
Immune Fire
Immune Poison
Red Tide
Vorpal
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41/60 ° Dungeons & Dragons ° © Wizards
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