Cone of Cold
cone; 30 cold damage; DC 18
Almighty Not affected by allies spells.
Aura of Fear 10 Enemies in squares threatened by this creature gain morale save -10
Crush 50 Can move through smaller enemy's space to deal 50 damage and stun; DC 30
Double Damage From Cold Cold damage is multiplied by 2 when affecting this creature.
DR 10 Takes 10 less damage from nonmagical melee and ranged attacks.
Fearless This creature automatically succeeds on morale saves. It cannot be frightened.
Flight This creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
Immune Fire The creature is not affected by Fire.
Independent This creature is always under command. It is capable of rallying itself as a commander does, though without a commander it adds only its own level to the morale save, as if it were being rallied by a Commander 0.
Indomitable
Massive
Melee Reach 4 This creature can make melee attacks against enemies that are up 4 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Not Subject to Commander Effects
Roar Cone; affected creatures make a morale save.
Spell Resistance May ignore spells unless the caster rolls 11+
Tail Slap 20 20 damage to 1 adjacent enemy, and push it 2 squares if Gargantuan or smaller.
Tail Sweep 30 Cone; 30 damage; DC 30
CE |
Colossal Red Dragon |
EPIC 1000 Points |
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1/60 ° Dungeons & Dragons ° © Wizards
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