Difficult 5 This creature can be put under command only by a commander whose Commander rating is equal to or greater than 5.
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Regeneration 5 This creature heals 5 hp at the start of its turn.
Rend If this creature hits 1 enemy with both melee attacks on the same turn, damage +15 to second attack.
Vulnerable Fire For every 10 pointsof specified energy damage dealt to this creature,it takes an additional 5 points of that same damage.
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Troll |
27 Points |
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77/80 ° Dungeons & Dragons ° © Wizards
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Description:
Trolls are horrid creatures found in all climes, from arctic wastelands to tropical jungles. Most creatures avoid these beasts who know no fear and attack unceasingly when hungry. Trolls have ravenous appetites, devouring everything from grubs to bears and humanoids. They often lair near settlements and hunt the inhabitants until they devour every last one.
Reference: D&D 3E Monster Manual I, Pg. 180
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