Difficult 12 This creature can be put under command only by a commander whose Commander rating is equal to or greater than 12.
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Fire Shield 5 Any creature that hits this creature with a melee attack takes 5 fire damage
Immune Fire The creature is not affected by Fire.
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Mobility +4 AC against attacks of opportunity.
Requires Commander This creature requires a commander. When you set up your warband, choose which commander is the required one. If the required commander is eliminated, this creature is also eliminated, and both score points for your opponent.
Vulnerable Cold For every 10 Cold damage this creature takes, it takes an additonal 5 points of Cold damage
CE |
Large Fire Elemental |
50 Points |
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69/80 ° Dungeons & Dragons ° © Wizards
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