Adamantine Laced 5 Melee and ranged attacks deal 5 less damage to this creature.
Cleave Once per turn, after this creature destroys an enemy by reducing its hit points to 0 with its melee attack (even an attack of Opportunity), it can immediately make one extra melee attack against another enemy. If the acting creature can make more than one melee attack, it uses the same one that destroyed the first enemy.
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Melee Reach 3 This creature can make melee attacks against enemies that are up 3 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Powerful Charge 10 Melee damage +10 when charging
Pushback When this creatures melee attack deals damage to a smaller creature, it may push the smaller creature back 1 square
Resist Acid 10 This creature takes 10 less damage from Acid attacks.
Resist Cold 10 This creature takes 10 less damage from Cold attacks.
Resist Electricity 10 This creature takes 10 less damage from Electricity attacks.
Resist Fire 10 This creature takes 10 less damage from Fire attacks.
Resist Sonic 10 This creature takes 10 less damage from Sonic attacks.
Save = 10 Add 10 instead of level to saves
Trample 20 This creature can move through a smaller enemys space to deal 20 damage; DC 25
LG/LE |
Warforged Titan |
151 Points |
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65/72 ° Dungeons & Dragons ° © Wizards
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