DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Melee Reach 3 This creature can make melee attacks against enemies that are up 3 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Trample 20 This creature can move through a smaller enemys space to deal 20 damage; DC 22
Vulnerable Fire For every 10 pointsof specified energy damage dealt to this creature,it takes an additional 5 points of that same damage.
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Treant |
44 Points |
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64/72 ° Dungeons & Dragons ° © Wizards
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Description:
Ahhhhhh, yes. The huge, slow, lumbering Treants that protect the deep forests of your campaign world. Treants combine features of trees and humans. They are peaceful by nature but deadly when angered. They hate evil and the unrestrained use of fire, considering themselves to be the guardians of trees. Most can manage to speak a smattering of just about all humanoid tongues -- at least enough to say "Get out of my trees!"
Reference: D&D 3E Monster Manual I, Pg. 178
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