Conceal 11 When another creature gets an attack result against this creature that would be a hit, the attacker must roll 1d20. If the result of the second roll equals or exceeds the listed number, the attack hits; otherwise, it automatically misses. Even a natural 20 on the attack roll misses if the attackers roll against Conceal fails. If several effects grant Conceal to a creature, only the highest rating applies.
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Flight This creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
Immune Poison This creature is immune to Poison effects
Poison 5 damage whenever poisoned creature activates; DC 13
Resist Fire 10 This creature takes 10 less damage from Fire attacks.
Tiny Reach Can't make attacks of opportunity
Fear Cone
cone; creatures of level 3 or below make a morale save
CE |
Quasit |
19 Points |
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57/72 ° Dungeons & Dragons ° © Wizards
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