Flight This creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
Immune Fire The creature is not affected by Fire.
Quick Cast
Cast 1 spell as a swift action
Spell Penetration This creature may roll twice to overcome Spell Resistance.
Spell Resistance May ignore spells unless the caster rolls 11+
Unique This creature is one of a kind. You cannot have more than one Unique creature with the same given name in your warband.
Cone of Cold
cone; 30 cold damage; DC 17
Maximized Melfs Acid Arrow
sight; 40 acid damage, ignore Spell Resistance
Chain Lightning
sight; radius 4; 40 electricity damage; DC 19
Mordenkainens Sword
range 6; 15 Magic Damage when target creature activates.
ANY |
Mordenkainen the Mage |
EPIC 269 Points |
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26/60 ° Dungeons & Dragons ° © Wizards
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