Aura of Fear 5 Enemies in squares threatened by this creature gain morale save -5
Breath Weapon
Replaces attacks: cone; 55 fire damage; DC 25
Breath Weapon
Replaces attacks: cone; affected creatures gain attack -2, damage -5; DC 25
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Flight This creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
Immune Fire The creature is not affected by Fire.
Independent This creature is always under command. It is capable of rallying itself as a commander does, though without a commander it adds only its own level to the morale save, as if it were being rallied by a Commander 0.
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Save = 10 Add 10 instead of level to saves
Spell Resistance May ignore spells unless the caster rolls 11+
Vulnerable Cold For every 10 Cold damage this creature takes, it takes an additonal 5 points of Cold damage
LG |
Huge Gold Dragon |
291 Points |
|
61/72 ° Dungeons & Dragons ° © Wizards
|
|