Cleave Once per turn, after this creature destroys an enemy by reducing its hit points to 0 with its melee attack (even an attack of Opportunity), it can immediately make one extra melee attack against another enemy. If the acting creature can make more than one melee attack, it uses the same one that destroyed the first enemy.
Conceal 11 When another creature gets an attack result against this creature that would be a hit, the attacker must roll 1d20. If the result of the second roll equals or exceeds the listed number, the attack hits; otherwise, it automatically misses. Even a natural 20 on the attack roll misses if the attackers roll against Conceal fails. If several effects grant Conceal to a creature, only the highest rating applies.
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Immune Electricity The creature is not affected by Electricity.
Immune Poison This creature is immune to Poison effects
Melee Reach 3 This creature can make melee attacks against enemies that are up 3 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Resist Acid 10 This creature takes 10 less damage from Acid attacks.
Resist Cold 10 This creature takes 10 less damage from Cold attacks.
Resist Fire 10 This creature takes 10 less damage from Fire attacks.
Save = 10 Add 10 instead of level to saves
Spell Resistance May ignore spells unless the caster rolls 11+
True Seeing Ignore Conceal
Chaos Hammer
sight; radius 4; lawful creatures take 20 damage; DC 19
Dimension Door
self; place this creature in any space it can see at least part of
Unholy Blight
sight; radius 4; good creatures take 15 damage and gain attack -2; DC 19
CE |
Glabrezu |
269 Points |
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