Chomp Smaller creatures take +10 damage; DC 15 negates
Difficult 6 This creature can be put under command only by a commander whose Commander rating is equal to or greater than 6.
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Resist Cold 10 This creature takes 10 less damage from Cold attacks.
Resist Fire 10 This creature takes 10 less damage from Fire attacks.
Save = 10 Add 10 instead of level to saves
Smite Good 20 Melee damage +20 against Good enemies
Spell Resistance May ignore spells unless the caster rolls 11+
CE |
Fiendish Tyrannosaurus |
122 Points |
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