Conceal 6 When another creature gets an attack result against this creature that would be a hit, the attacker must roll 1d20. If the result of the second roll equals or exceeds 6, the attack hits; otherwise, it automatically misses. Even a natural 20 on the attack roll misses if the attackers roll against Conceal fails. If several effects grant Conceal to a creature, only the highest rating applies.
Poison 5 damage whenever poisoned creature activates; DC 16
Spell Resistance May ignore spells unless the caster rolls 11+
Baleful Transposition range 6; any two creatures switch position; DC 14
Blur touch; target creature gains Conceal 6
Lightning Bolt line; 20 electricity damage; DC 15
CE |
Drider Sorcerer |
30 Points |
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44/72 ° Dungeons & Dragons ° © Wizards
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