Conceal 11 When another creature gets an attack result against this creature that would be a hit, the attacker must roll 1d20. If the result of the second roll equals or exceeds 11, the attack hits; otherwise, it automatically misses. Even a natural 20 on the attack roll misses if the attackers roll against Conceal fails. If several effects grant Conceal to a creature, only the highest rating applies.
Difficult 2 This creature can be put under command only by a commander whose Commander rating is equal to or greater than 2.
CE |
Displacer Serpent |
11 Points |
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43/72 ° Dungeons & Dragons ° © Wizards
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