Breath Weapon
Replaces attacks: line; 25 electricity damage; DC 19
Constrict Smaller creature skips next turn and takes 15 damage; DC 16 negates
Difficult 5 This creature can be put under command only by a commander whose Commander rating is equal to or greater than 5.
Immune Electricity The creature is not affected by Electricity.
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
CG/CE |
Behir |
75 Points |
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66/72 ° Dungeons & Dragons ° © Wizards
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Description:
The behir is a snakelike monster whose dozen legs allow it to move with considerable speed. A behir is about 40 feet long and weighs about 4000 lbs. It can fold its limbs close to its long, narrow, body and slither in snake fashion if it desires. Behirs are not friendly with dragonkind and will not coexist with any type of dragon.
Reference: D&D 3E Monster Manual, Pg. 24
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