Aura of Fear 5 Enemies in squares threatened by this creature gain morale save -5
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Fearless This creature automatically succeeds on morale saves. It cannot be frightened.
Immune Constitution Drain This creature is not affected by Constitution Drain.
Immune Level Drain This creature is not affected by Level Drain.
Immune Life Drain This creature is not affected by Life Drain.
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Steal Soul Destroy a living enemy with 10 or fewer hit points that activates adjacent to this creature; DC 20.
Unholy Healing Negative damage heals this creature instead of damaging it.
Vicious Attack Triple damage instead of double on a critical hit.
LE |
Aspect of Nerull |
EPIC 210 Points |
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31/60 ° Dungeons & Dragons ° © Wizards
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