Aura of Fear 2 Enemies in squares threatened by this creature gain morale save -2
Blindsight This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creatures Conceal ability. It can also move at normal speed even if it cannot see. Attackers this creature cannot see do not gain an attack bonus against it. This creature ignores Gaze Attacks, invisibility effects, and the Hide ability.
Conceal 6 When another creature gets an attack result against this creature that would be a hit, the attacker must roll 1d20. If the result of the second roll equals or exceeds 6, the attack hits; otherwise, it automatically misses. Even a natural 20 on the attack roll misses if the attackers roll against Conceal fails. If several effects grant Conceal to a creature, only the highest rating applies.
DR 10 Takes 10 less damage from nonmagical melee and ranged attacks.
Fearless This creature automatically succeeds on morale saves. It cannot be frightened.
Immune Cold The creature is not affected by Cold.
Immune Electricity The creature is not affected by Electricity.
Paralysis DC 23
Spell Penetration This creature may roll twice to overcome Spell Resistance.
Spell Resistance May ignore spells unless the caster rolls 11+
Undead Traits Fearless, Immune Confusion, Immune Critical Hits, Immune Dominate, Immune Incite, Immune Paralysis, Immune Poison, Immune Sleep, Immune Sneak Attack, Immune Stun. Heal effects deal damage to Undead.
Unique This creature is one of a kind. You cannot have more than one Unique creature with the same given name in your warband.
Vorpal On a critical hit with this attack, target creature is eliminated.
Disintegrate
sight; 60 damage; DC 18
Finger of Death
range 6; destroy living creature; 25 damage instead on successful save, DC 19
Wail of the Banshee
destroy living creatures within 6 squares with 50 or fewer hp, can cast while adjacent to enemy, DC 21
CE |
Vlaakith the Lich Queen |
EPIC 275 Points |
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60/60 ° Dungeons & Dragons ° © Wizards
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