Beguile
Replaces attacks: range 6; target living enemy takes an immediate turn under your control, which does not count against your limit in activating 2 creatures per phase, even it it has already been activated this round; this does not count as your opponents activation of this creature this round; DC 16.
Disguise Self Until it attacks or casts a spell, this creature has Invisible.
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Flight This creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
Immune Electricity The creature is not affected by Electricity.
Immune Poison This creature is immune to Poison effects
Spell Resistance May ignore spells unless the caster rolls 11+
Beckon
range 6; on its next turn, if not already adjacent to this creature, target must move to a square adjacent to this creature before taking any other actions, Humanoids only; this effect ends if no path to an adjacent square is available on targets next turn; DC 14
Dimension Door
self; place this creature in any space it can see at least part of
CE |
Succubus |
40 Points |
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59/60 ° Dungeons & Dragons ° © Wizards
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