Defensive Roll
Immediate: Take no damage from a melee or ranged attack.
Hide If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to have the Invisible special ability against that creature. A creature without Blindsight making a ranged attack cannot see or target an enemy with Hide that has such cover. (If the creature with Hide can make a ranged attack, it usually gets a +2 bonus for attacking enemies that cannot see it.) If a creature can trace line of sight to all points of an enemys square from any single point of its square, then the enemy cannot benefit from Hide against that creature.
Melee Sneak Attack +10 This creature gains +10 bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature.
Shadow Jump
Swift: Place this creature in any space bordered by a wall that it can see at least a part of; can be used only when this creature is in a space bordered by a wall.
CG |
Shadowdancer |
28 Points |
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22/60 ° Dungeons & Dragons ° © Wizards
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