Aura of Fear 5 Enemies in squares threatened by this creature gain morale save -5
Blind-Fight This creature can roll twice against an enemy creatures Conceal ability when making a melee attack. If either result is a success, the attack hits. This creature can also move at normal speed even if it cannot see. Attackers that this creature cannot see do not gain an attack bonus against it. Creatures with Blind-Fight are immune to Gaze Attacks. A creature with Blind-Fight still cannot see invisible enemies, so it cannot make attacks of opportunity against them.
Cleave Once per turn, after this creature destroys an enemy by reducing its hit points to 0 with its melee attack (even an attack of Opportunity), it can immediately make one extra melee attack against another enemy. If the acting creature can make more than one melee attack, it uses the same one that destroyed the first enemy.
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Immune Fire The creature is not affected by Fire.
Immune Poison This creature is immune to Poison effects
Improved Initiative 8 Commander rating counts as 8 for initiative checks.
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Poison 10 damage whenever poisoned creature activates; DC 24
Spell Resistance May ignore spells unless the caster rolls 11+
Fireball (Unlimited) sight; radius 4; 20 fire damage; DC 15
Blasphemy
Good creatures of level 6 or lower within 4 squares are paralyzed, those of level 12 or lower within 4 squares are stunned, can cast while adjacent to enemy; DC 19.
Meteor Swarm
40 fire damage to all enemies in line of sight; DC 21
LE |
Pit Fiend |
EPIC 310 Points |
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42/60 ° Dungeons & Dragons ° © Wizards
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