Blindsight This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creatures Conceal ability. It can also move at normal speed even if it cannot see. Attackers this creature cannot see do not gain an attack bonus against it. This creature ignores Gaze Attacks, invisibility effects, and the Hide ability.
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Enhanced Mobility 2 This creature can move up to 2 squares on its turn and use all of its melee attacks.
Immune Electricity The creature is not affected by Electricity.
Immune Fire The creature is not affected by Fire.
Immune Poison This creature is immune to Poison effects
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Spell Resistance May ignore spells unless the caster rolls 11+
CE |
Marilith |
EPIC 255 Points |
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55/60 ° Dungeons & Dragons ° © Wizards
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